Testimonials!

Games I've Worked On!

Floppy Knights DLC 3: Slime Time

Turn-Based Strategy RPG

Rose City Games

My Role: Game Writer, Narrative Designer

Under The Bed

Retro Story-Driven RPG (Unity)

WonderJam 5

My Role: Game Writer, Narrative Designer

Child of Ruin

Narrative Driven Turn-Based RPG

Team IGA - Ludum Dare

My Role: Narrative Lead, Narrative Producer

U.S. Route 160

Psychological Horror Narrative Game (Twine)

Melbourne Queer Game Awards

My Role: Game Writer, Narrative Designer

Atomic Claws

Story-Driven Turn-Based RPG

Dapper Beastie Games

My Role: Game Writer, Narrative Designer

Santa’s Secret

Choice-Rich Cyber Noir Visual Novel

Small Loan Studio

My Role: QA Lead, Editor, Generalist

The Stranger

Dystopian Horror Narrative Game (Twine)

Adventure Jam 2023

My Role: Game Writer, Narrative Designer

Samples Of My Work!

Film

TV

Games

Writing

  • Read Rose Here

    When telling any story, it’s always essential for me to explore the diverse and inclusive experiences within whatever genre I’m working in. Rose is a short film set in Cold War-era Moscow when espionage was considered a man’s-only game.

    This script tracks one night in the life of a Russian double agent who uses her role as wife to the CIA station chief to gain valuable intel for her handler — who also happens to be her lover and the wife of a high-level KGB spymaster.

  • Read The Stuck Script Here

    This script is one episode from Stuck: The Webseries, a romantic comedy that premiered in 2021 and was nominated for the All The Laughs Comedy Awards. I have been adapting the web series into an episodic game.

    The episode follows Mia as she seeks advice from an unlikely source — the ex-partner of the boy who recently confessed his crush on her. As Sabrina and Mia learn more about each other, they start to realize that their feelings for each other might not be platonic.

  • Read First Course Here

    First Course is a short, absurd psychological horror story demonstrating how I can convey tone, establish characters, stakes, areas of choice, and more within less than one page of writing. The story is also written in a concise, programmatic way that allows it to be adapted into cinematic cutscenes if needed.

    First Course is centered around a waitress who is stuck on a Titanic-esque cruise ship in the middle of an oceanic liminal space and forced to serve dinner to absurd creatures that would rather eat her instead.

  • Read Glitz: Episode One Here

    Praised for the sharp comedic satire and vivid imagery, Glitz helped me become a finalist for the 2021 Warner Bros. Discovery Access Program. The pilot follows Evangeline, a cutthroat pageant queen who will stop at nothing to prove herself — but when the pageant jet crash-lands on a remote island, everything gets far more… feral.

You thought there was supposed to be a light right about now. Some sort of holy sign. This just feels like drowning.
— U.S. Route 160

Narrative

Design

  • View The Document Here

    I first learned about the story stack while attending Susan O’Connor’s Narrative and Game Writing Masterclass. This document breaks down the narrative design in the farming game Stardew Valley, wrapping the story elements around core mechanics.

    The second half of the document is a set of pitches for Stardew Valley. I challenged myself to work within a scenario where I was a narrative designer hired to three distinct pitches for new plot lines for the farming game, that utilize existing mechanics and core features.

  • Access The Document Here

    I was commissioned to create a scenario for the Taelmoor board game using established lore. The game uses QR codes to allow players to experience narrative-driven adventures featuring branching choices and strategic combat.

    This narrative design document was used to craft the adventure in the game engine. It breaks down the plot line of the adventure, and takes developers through each possible sequence of dialogue, depending on what game pieces and objects are used.

  • Access The Document Here

    This document demonstrates my skill and knowledge of crafting quest elements for established IP. I created a side quest within the world of the fantasy role-playing game, Baldur’s Gate 3. The quest offers players meaningful branching choices and a combat scenario that fits within established game lore.

    The quest breakdown includes a summary of the scenario, character, and location breakdowns, a grid to visualize branching choices, and a short cutscene from a pivotal moment in the side quest.

Help me find Lee, get the research across the city, and this is over. If you say no, you can keep your radio, but there won’t be any response from me. Eventually... there won’t be anyone left to rely on. No one.
— The Scientist, The Stranger

Games Journalism!

Contact Me!